Path of Exile 2, the highly anticipated sequel to Grinding Gear Games' action RPG, is undergoing significant updates and changes. In a recent interview, the lead developers, Jonathan and Mark, discussed various aspects of the game, including balance changes, new features, and community feedback. One of the notable changes is the nerfing of magic find, which will now have diminishing returns, making it less effective at higher levels. This change aims to encourage players to focus on character strength rather than relying solely on item rarity for progression.

Key Updates:

  • Magic Find Changes: The magic find system is being adjusted to have diminishing returns, especially for high-rarity items. This means that having 400 rarity versus 800 might only yield a small increase in item drops, such as 3% more items. This change is intended to make character strength more important for map clearing and item acquisition.

  • Shield Block Mechanics: The developers are working on making active shield block more appealing, particularly in scenarios with many monsters. They are testing new mechanics to make this skill more enticing outside of boss fights.

  • Pinnacle Bosses: The health of pinnacle bosses has been reduced by half, and players now need to complete fewer maps to access these bosses. This change aims to make these challenging encounters more accessible.

Community Feedback and Future Plans:

The community has expressed dissatisfaction with certain features, such as the trials and on-death effects. The developers are open to revising these elements, acknowledging that on-death effects can create a frustrating "stop-and-go" gameplay experience in the endgame. Additionally, there are no plans for an in-game auction house, a feature that has been met with resistance from the developers.

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